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Project: Montana Mines (PS4)
Engine: Far Cry 5 - Arcade Editor

Role: Level Designer

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Credit:

- Ubisoft

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Challenges

- Balancing different load-outs.

- Being creative with enemy AI placement.

- Designing a larger, more open environment with multiple routes for the player to take.

- Playtesting bounty hunt mechanics and adjusting enemy placement as necessary.

- Playtesting the underwater swimming mechanic, ensuring the player has enough lung capacity as well as air pockets.

Layout

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Beauty Shots

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Conclusion

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Due to creating a larger and more open environment this time, placing AI was a lot more difficult due to the Wave 1 limit. To combat this I tried to anticipate the more common routes taken by the player and spread the important enemies first, Wave 2 followed to fill in the gaps, and AI wolves completed the set. In this regard I was successful in completing the 2 main challenges, and have learnt a lot moving forward.

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