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Carl Rutter
Lead Level Designer
Project: Montana Mines (PS4)
Engine: Far Cry 5 - Arcade Editor
Role: Level Designer
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Credit:
- Ubisoft
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Challenges
- Balancing different load-outs.
- Being creative with enemy AI placement.
- Designing a larger, more open environment with multiple routes for the player to take.
- Playtesting bounty hunt mechanics and adjusting enemy placement as necessary.
- Playtesting the underwater swimming mechanic, ensuring the player has enough lung capacity as well as air pockets.

Layout
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Beauty Shots
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Conclusion
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Due to creating a larger and more open environment this time, placing AI was a lot more difficult due to the Wave 1 limit. To combat this I tried to anticipate the more common routes taken by the player and spread the important enemies first, Wave 2 followed to fill in the gaps, and AI wolves completed the set. In this regard I was successful in completing the 2 main challenges, and have learnt a lot moving forward.
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