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Carl Rutter
Lead Level Designer
Project: Retribution
Engine: Far Cry 5 - Arcade Editor
Mode: Team Deathmatch 6v6
Role: Level Designer
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Credit:
- Ubisoft
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Challenges Faced
- Balancing both teams spawns from unfair advantages.
- Creating a believable environment that tells a story.
- Adding key elevation points to suit different playstyles.
- Balancing player load-outs.
- Testing and ensuring players cannot roam out of the defined bounds.
Top Down View
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Beauty Shots
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Conclusion
I thoroughly enjoyed testing the capabilities of this editor, I found it highly efficient in keeping with the theme of the game and incredibly user-friendly even on a console. The only gripe I have with it is that there is little creative freedom in the lighting department, a small price to pay however. I would definitely use the editor again to create a solo map, maybe an outpost mission similar to the main game. Challenging myself with the editors AI capabilities.
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