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Juno Beach - Lead Level Designer & Map Owner

I was responsible for overseeing the level design on Juno Beach, before taking over as map owner and blocking out some of the following spaces:
 

JUN02_Before.png

Initial Blockout



 

 End result



 

JUN02_After.png
JUN03_Before.png

Initial Blockout



 

 End result



 

JUN03_After.png
JUN04_Before.png

Initial Blockout



 

 End result



 

JUN04_After.png
JUN05_Before.png

Initial Blockout



 

 End result



 

JUNAFTER001

Additional responsibilities:
- Map/route layouts
- Validating art ready assets against expected player collision behaviour
- Spawner management to ensure routes for all HQs were balanced and functional
- Organising regular map reviews with other discipline leads and providing feedback



 

A key responsibility on this map was defining the river networks and determining where the player could/could not drown, and providing affordances for this differing behaviour.
 

JUN_Water_Before.png

 End result



 

JUN_WaterAfter.png

Initial Blockout



 

During the final polish phase, I had the opportunity to set dress a couple of spaces in the map with the art team, this allowed me some creative freedom to use my existing experience with WW2 to craft some believable spaces that also provided a functional purpose in cover and narrative storytelling.
 

JUN_Dress02_Before.png

 End result



 

JUN_Dress02_After.png

Initial Blockout



 

JUN_Dress04_Before.png

Initial Blockout



 

 End result



 

JUN_Dress04_After.png
JUN_Dress06_Before.png

Initial Blockout



 

 End result



 

JUN_Dress06_After.png

Key Learnings:
- Balancing a map for 2 different factions when natural elements such as deep water are used
- Conducting thorough research into a well documented battle of WW2 and ensuring the subject matter is respected
- Blocking out key POI and landmarks to help guide the player without the need to use a map (Churches, windmills, radar stations etc...)

- Supporting a team member during their time as a map lead via regular reviews and constructive feedback sessions

 

End Result



 

MedicalAidStation02_Before.png

Initial Blockout



 

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