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Expression Games - November 2022 - Present

Current Role: Lead Level Designer
 

Platforms worked on: PC, PS5, Xbox Series

Title:

Hell Let Loose

Responsibilities

  • Taking ownership and shaping the vision of Hell Let Loose based on roadmap deliverables

  • Driving content as a member of the Product Owner Group to ensure deliverables are met to spec

  • Leading and mentoring both Game & Level Design teams

  • Ensuring that bugs are fixed and regressed accordingly for each update deliverable

  • Providing feedback and iteration goals for the design team

  • Providing feedback and direction for other disciplines on the gameplay experience, such as Environment Art

  • Liaising with and maintaining that cross-discipline communication with other departments to ensure that the content is heading in the right direction with weekly catch-ups and build review processes

  • Leading project Design discipline stand-ups and reporting any blockers/dependencies in a daily Scrum of Scrums meeting with other Seniors/Leads

  • Sprint & Milestone scoping and planning with our Leads/Production for the Design team, with scope vs capacity in mind to ensure that the team is able to deliver the content to the highest standard possible to the external client within the agreed timeframes

  • Creating and maintaining Epics/JIRA tasks for the Level Design team

  • Reviewing and signing off on JIRA tasks once the quality criteria have been met

  • Ensuring Confluence documentation is up to date

  • Writing up the Sprint/Milestone Report documentation for the external client and ensuring that supporting materials are captured to reflect the amount of work achieved on Hell Let Loose

  • Organizing and briefing the studio for our weekly internal playtests for Hell Let Loose

  • Providing developer briefing materials that update our community on any upcoming features

Fabrik/Firesprite Games - February 2021 - November 2022

Role: Junior Level Designer
 

Platforms worked on: PC, Oculus, SteamVR

Responsibilities

  • Learning how to design levels for an unannounced VR survival horror game​

  • Developing key skills such as pacing, cover placement, and moment-to-moment gameplay

  • Developing UE4 workflows particularly procedural generation tools (Dungeon Architect)

  • Learning how to create and manage JIRA tasks for each Sprint/Milestone

  • Contributing to design discussions about the overall direction of the game

Codemasters - April 2019 - February 2021

Role: QA Technician
 

Platforms worked on: PC, Oculus, SteamVR, PS5, Xbox Series S

Titles: Dirt 5, GRID (2019), Dirt Rally 2.0

Responsibilities

  •  Performing functional and internet testing routines on several platforms

  •  Writing clear and concise bug reports using JIRA

  • Taking part and organising multiplayer testing with a small team of colleagues and liasing with leads

  •  Performing regression of a bug database through each build iteration

  • Test cases using TestRail

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