top of page

Project: Retribution
Engine: Far Cry 5 - Arcade Editor

Mode: Team Deathmatch 6v6

Role: Level Designer

​

Credit:

- Ubisoft

​

​

 

Challenges Faced

- Balancing both teams spawns from unfair advantages.

- Creating a believable environment that tells a story.

- Adding key elevation points to suit different playstyles.

- Balancing player load-outs.

- Testing and ensuring players cannot roam out of the defined bounds.

Top Down View

​

Spawn Points.jpg

Beauty Shots

​

Factory Roof.jpg
Vantage Team 01.jpg
Rush Route Team 01.jpg

Conclusion

I thoroughly enjoyed testing the capabilities of this editor, I found it highly efficient in keeping with the theme of the game and incredibly user-friendly even on a console. The only gripe I have with it is that there is little creative freedom in the lighting department, a small price to pay however. I would definitely use the editor again to create a solo map, maybe an outpost mission similar to the main game. Challenging myself with the editors AI capabilities.

  • google-plus-square
  • twitter-bird2-square
  • facebook-square
bottom of page