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Carl Rutter
Lead Level Designer
Far Cry 5 - Codename "Brains!" LD layout
Role: Level Designer
Responsibilities:
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To block out a gameplay section for Target #1.
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To place and balance AI as needed.
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Player Path and Obstacles/Blocked Routes
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Challenges Faced:
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To make a large open architectural space feel enclosed.
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To block out a path that would be engaging to the player.
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Placing the AI in strategic locations whilst adhering to the limitations of the editor.
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Balancing the AI so that the right amount of difficulty is placed upon the player.
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Top View
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Pacing & Flow
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In-Editor Shots
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The end result:
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Finally the end result in Far Cry 5:
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Lessons learnt & conclusion:
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In short I feel that I achieved the objectives set out for this gameplay section. I learnt how to use an open-ended piece of architecture and close it down so that the player has a sense of achievement when they kill the target rather than simply rushing from point A to point B. I feel that there are a sufficient amount of enemies given that this is just 1 of 3 targets for the player.
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