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Project: Paradise Valley (PS4)
Engine: Far Cry 5 - Arcade Editor

Role: Level Designer

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Credit:

- Ubisoft

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Challenges

- Learning how to set-up enemy AI in the editor.

- Balancing various loadouts to suit each playstyle.

- Designing an engaging environment to suit said playstyles.

- Building an environment that is full of life whilst sticking to the principles of level design.

Beauty Shots

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Graveyard.jpg

Conclusion

I enjoyed creating this environment, I feel that with each iteration my skills as a Level Designer are improving a lot. Whilst I have praise for the sheer amount of assets available to use, I must admit the editor does not have the in-depth AI capabilities and game mechanic possibilities I had hoped for. Nevertheless I feel like I completed the challenges set and can build upon this knowledge moving forward.

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