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Carl Rutter
Lead Level Designer
Project: Paradise Valley (PS4)
Engine: Far Cry 5 - Arcade Editor
Role: Level Designer
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Credit:
- Ubisoft
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Challenges
- Learning how to set-up enemy AI in the editor.
- Balancing various loadouts to suit each playstyle.
- Designing an engaging environment to suit said playstyles.
- Building an environment that is full of life whilst sticking to the principles of level design.

Church

Church
I began with the Church as a focal point.

AI Zones
Finally came the AI patrol zones.

Church
1/5
Beauty Shots
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Conclusion
I enjoyed creating this environment, I feel that with each iteration my skills as a Level Designer are improving a lot. Whilst I have praise for the sheer amount of assets available to use, I must admit the editor does not have the in-depth AI capabilities and game mechanic possibilities I had hoped for. Nevertheless I feel like I completed the challenges set and can build upon this knowledge moving forward.
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