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Carl Rutter
Lead Level Designer
Project: Containment Facility Z-1271
Engine: Doom SnapMap
SnapMap ID: D76CT2DC
Roles: Level Designer
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Credit:
- Id Software
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Level Design Challenges
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- To create a cohesive environment of reasonable length.
- To implement game mechanics using the Editors' logic system.
- To create a memorable battle that is balanced fairly.
- Creating a level using a PS4 controller instead of a Keyboard/Mouse setup.
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Blueprint Top Down View
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Responsibilities
- Creating the modular level design environment.
- Script gameplay mechanics: Health, Ammo, Boss Battles, Checkpoints, Pickups etc...
- Setting the tone with environment design and written dialogue.
- Implementing all demon encounters and balance the gameplay for the player.
- Placing Health, Armour, Weapons and Ammunition pickups.
- Testing all mechanics and implementing changes where necessary.
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Beauty Shots
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Conclusion
In some ways I found the editor highly intuitive, the modularity possibilites made it super efficient to create an environment without worrying about having to snap rooms together. On the flipside however it also felt that I was restricted in creating a level that is super linear. Nevertheless I found it interesting creating gameplay mechanics using simple logic chains and that allowed me to craft a fun experience for the player.
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